Animation is one of the most exciting professions in the world of design, but also one that requires more effort and dedication. Jack Henry, director of The Adventures of Tadeo Jones and Animation Area Coordinator Strokes recounts her experience as a professional and offers a number of tips for improvement.
The animation is becoming one of the fastest growing sectors in recent years worldwide, and especially in Spain, where we are gradually getting to lay the groundwork for what I hope we can be termed as a serious and stable industry in not too long. At the moment we are still learning and meeting increasingly important objective, which has been allowed to view many animated features oversized for the coming years. If you want to devote to it and become part of one of these projects, here are some tips you should consider.
1. Make sure you have a passion for animation. The job of a trainer is certainly complicated. We work with something as abstract as movement, and we have to master concepts like space, time, trajectories poses. Not exactly something tangible to be easy to work. Assimilating the basis for resolving a performance is not exactly trivial. We must have infinite patience and an open mind to be willing to learn new things throughout your life. So make sure you fit this profile to not feel frustrated once you decide you want to be an animator, because you will not ever stop train you.
2. Accept the criticism. One of your everyday tasks will be exposing your work to a lot of people will have the strengths and weaknesses of your work. When times and nobody will tighten the virtues and you will only see the flaws. Nothing happens, it happens with any artwork and is only looking to get to achieve a particular goal in the best way possible. But if you are someone who does not support a bad review is better to think about do something else.
3. Do not stop to think when you get feedback. One of the major errors in the first few months that you dedicate to animation is that when you are asked to make changes in your plan, try to run exactly what you’ve been asked without thinking on why you would have asked. If you indicate that you add a flicker in a part of the action do not run no more. Understand if you blink you have asked to anticipate a change of look, indicating that the character has dreams, that he has been given something in the eye or simply takes too long without blinking and you want to give naturalness. That is, keep the narrative and artistic sense of the feedback, not the technical sense.
4. Seek advice on your teammates. The animation is a very demanding job that requires a lot of dedication. It will always happen that when you take several days to work on a plane, you will begin to lose perspective on what you’re doing and give-good things that would not accept if they were seeing fresh. Search your peers a point
both aim to help you find errors and to seek new approaches that had not happened you view.
5. Learn when and how you can get away from the beaten path. A recurring problem is that the studies do not always tell the difference when you have to follow the instructions when running the millimeter and can try different things. The basic tools that are generally available to animate a plane are astoryboard, a layout and guidelines set by the director. That’s the time you get to pick up the camera and start a performance record yourself. And this is the moment that touches you try everything you can think of, not just strictly what you were asked to do. The recording of the references is the most creative time of an animator. Before you face the camera, make sure you take a good stack of ideas in my head that fit the needs of the plane. Your head will thank you.
When present, will mark a stricter way, now have to comply as much as possible.Think you record yourself dozens of times by different interpretations (or by referencing other films) is an agile process. Animating characters is not, so you have to minimize mistakes and make sure that what you are doing is what they have asked.
6. Worry about insight into technology and looks for new ways to use it. Today animation has become something completely linked to technology.Hardly be conceived than doing animation computer. This means that apart from artistic knowledge (which is really important), you’ll have to catch up on a few skills, starting with the animation software itself. No matter what you use all that is in the market. What matters is that you know to use it. The more you master it you can spend more time on the artistic side of your work and less time fighting with the tools. That will make you stand out from a lot of people do not consider this to be so important.
7. Learn from those who have more experience. The times I’ve learned most of any material has been watching people who already mastered. Sit next to a good entertainer few minutes and see how it works, what tricks you use, how you use the tools, how to resolve complex situations, etc. I will mainly two things: first trust to see that, despite the experience, that person has the same problems as you and also have to solve, just do it with more ease; and second, it will allow you to find many ways to face any situation without having to pegártela against a wall over and over again.
8. Grant to each individual part of your success you deserve. Perhaps the worst mistake you can make a personal and professional level is not able to assess the importance it has had on your own success the work of the people around you. Remember who helped you achieve your goals, and do not think you’ve got everything yourself. Even a video tutorial I made a person you have much to be grateful.
9. Worry about understand the areas that connect with it. Being a trainer must go beyond simply animate your drawings. Whenever they will ask you to give your work a certain way and meeting technical requirements that are not always pleasant or flexible, and can even limit yourself artistically. These standards do not exist to annoy, but because your work is going to pick up after a lot of people who will have to solve dozens of problems if you have not complied with these rules. Therefore it is important that instead of complaining about them, you approach the department that has to understand them well, and even see if they could focus differently. Anyone can have a good idea of facing the day-to-day in the studio, do not think that the rules are closed.
10. Prepare for the lifestyle of the animator. Perhaps this is the hardest thing there is to assimilate when you decide to devote to this. The working life of the animator is not the most stable. Before, if you went to American studies or British, you had more guaranteed continued employment. But today the industry is becoming a maelstrom of productions where more and more studies and projects there. This has the positive side it is streamlining much the market and creating many job opportunities worldwide, but not as good when you realize that many people do not stop jumping from one study to another every time he finishes a project , which often involves changes in city or country. This is because studies can not maintain the abysmal numbers of staff who are hired for peak production, and each time you finish a project template to Slim where they can afford.
It is beginning to look at what happens in the live-action cinema, where you only work when you get hired for a movie. Until then, expect a call. The advantage is that when the call comes for an animated film, usually for a period considerably longer than that of a film of real time image. Ideally, aim to have become part of the stable workforce studies, which always remain alive from one project to another, but get in your head that is not easy, so work hard for it. Worth it.
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